Build it. Trigger it. Make it hop!
Build a machine that reaches the goal. Nothing moves until you press
▶ — then physics takes over and you watch your chain reaction succeed or
fall apart. ■ puts every piece back exactly where you left it, and
↻ starts the level over from scratch.
Building
-
+ opens the object list. The number on the button is how many objects
you have left for this puzzle — each object shows its own count too.
- Pick an object, then tap the board to place it. Hold Shift to place several.
- Tap a placed part to select it — rotate, flip, duplicate and delete appear at the bottom.
- Drag parts to move them. Scroll or pinch to zoom, drag empty space to pan, 0 resets the view.
- Right-click cancels a tool — or snips a connection you drew.
The five connections
- ➰ Rope — ties two parts together. Flames and snippers cut it.
- ◎ Pulley — runs a rope over a wheel: heavy side sinks, light side rises.
- ⚡ Wire — a pressure plate fires a machine: cannon, launcher, snippers, or an on/off switch for fans, motors and belts.
- 🔌 Cord — carries electricity. Unplugged devices run on their own; the moment you plug one in it needs a live source.
- ⛓ Belt — links two wheels so they turn together. Touching gears mesh on their own.
Chains worth knowing
- Crank or windmill → gears → generator → cord → anything electric.
- Laser or lamp → mirrors → solar panel → cord → device.
- Light through a magnifier burns ropes, lights fuses and pops balloons.
- A switch in a cord run blocks power until something flips it.